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Lugaru meaning12/13/2022 ![]() ![]() I was perfectly aware of its gamejam origin, and of the fact that it has received at least one post-gamejam-patch. If I had expected to like it, I'd have bought it long time ago, because it was on my radar for years. Who said I bought it because I expected to like it? I didn't. ![]() I also don't understand why some people seem to assume I automatically must be an illiterate idiot if I'm disappointed by a game. If I do like something, you can't raise the price enough to make me not like it, but I sure as hell won't buy a 299$ game. If I don't like something, you can't lower the price enough to make me like it. Regarding Receiver: I don't understand why people get so hung up on the price of a game. I hope to get it wrapped up for release sometime before I am dead. The Switch version is recommended by players as the best due to it including more stuff as part of the core experience without needing to spend money on them. I just did a quick search and see the Switch release is the most popular of the platforms and the most common complaint from players seems to be "just another grinding experience relying on microtransactions". I see clips of what seem to be toys in the trailer so guess this is based on some line of toys or something maybe. I just mean from the video it has that AAA kind-of-a-wanted-to-make-a-movie-and-we-made-a-game-instead style to it. Which might also have been made in Unity or whatever. I watched the trailer for STARLINK and all I see is a video of a game that as far as I know could be any AAA style game (although for some reason parts of the video remind me of No Man's Sky). There are two primary reasons a game can fail imo: (1) poor marketing including not targeting the right audience and (2) not matching the expectations (that were in part set by marketing). Need the context of who was the game made for and what did that target audience expect. Well of course we cannot tell why a game failed by looking at a video of it. ![]()
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